Combining ocean science knowledge with imagination and creativity, this resource unpacks the pre-production process of designing and developing the entertaining characters and fantastical creatures from The Deep.
Teacher notes
Suitable for Years 3-6, this learning resource shares interviews with creatives to explore the process of character and creature design in the children’s television program, The Deep.
By working through the short learning tasks and video interviews, students discover the character and creature design process first-hand from The Deep Producer, Avrill Stark and Creator and Art Director, James Brouwer. After students have learnt from these creatives they can research ocean creature and then use this inspiration to design their own creature for The Deep.
Alternatively, you may decide to select and focus on particular videos and elements of the character and creature design process. Each video offers inspiration for students to think and design creatively.
Australian Curriculum links:
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Year 3 Media Arts, English, Science and Critical and Creative Thinking AC9AMA4E01; AC9E3LE05; AC9S3U01; Level 3 (Years 3-4)
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Year 4 Media Arts, English, Science and Critical and Creative Thinking AC9AMA4E01; AC9E4LE05; AC9S4U01; Level 3 (Years 3-4)
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Year 5 Media Arts, English, Science and Critical and Creative Thinking AC9AMA6E01; AC9E5LY06; AC9S5U01; Level 4 (Years 5-6)
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Year 6 Media Arts, English, Science and Critical and Creative Thinking AC9AMA6E01; AC9E6LE05; AC9E6LY01; AC9S6U01; Level 4 (Years 5-6)
Watch the video interviews with Avril and James below and then complete the following creative tasks.
Create: These tasks and activities centre around science and fiction and ask you to undertake an ocean science research task, design your own creature, create a habitat and write a creative story for an episode of The Deep. Follow the links below to download worksheets and to learn more about these tasks.
Research sea creatures
Design a creature from The Deep
Design a habitat for your creature
Creative writing
Avrill Stark is the CEO/Executive Producer and creative driver of A Stark Production. She has produced hundreds of hours of children’s content including the global hit animated series The Deep, with 4 seasons airing across 130 countries, Zigby; Zekes Pad; the adventure series Enyo; two seasons of the hilarious Erky Perky; the Woodlies; the Pop Pups and many more.
Winner of numerous global awards - the prestigious UNICEF Award at Annecy for best animated feature film, for Santa’s Apprentice; winner of the International Kids Screen Award & Golden Sparrow awards for The Deep – also nominated for a BAFTA and AACTA awards for best Children’s Television Series, The live action family feature film, H is For Happiness, was awarded Best Film at the Cinefest Oz 2019 Film Festival.
James Brouwer is a Brisbane-based artist who has worked as a pre-production, storyboard and concept artist/designer on a range of films, animated series, books, games and toys.
Moving into comic production in 2011, James illustrated the multiple award-winning series The Deep for Gestalt Comics, which was adapted into an animated television series with James filling the roles of Art Director and Executive Producer.
Reflect: Why do you think it’s important to create detailed character designs before animating a television show?
Watch: We asked Avrill to explain character design.
Watch: James shares the character design process. As you are watching look closely at the amount of detail in the concept artwork that is shown in the examples.
Reflect: Where do you think creators and art directors find inspriation for their character and creature designs. Write a list of places you might find inspiration.
Watch: In this clip James shares some of the places they found inspiration for characters and creatures in The Deep.
Watch: In this next section James shares the process of designing the Minotaur from Series 2 Episode 9: 'The Maze'.
Watch: In this next section James share the process of designing the Walker from Series 4 Episode 10: ‘Walking with Fish’.
Watch: We asked James how The Deep team design for an underwater environment.
Watch: Avrill explains how character and creasure designs translate to the animated world.
This learning resource is supported by the Strategic Partnerships Program through the Victorian Department of Education.