Alex and Zoe are two kids who find themselves in an extraordinary situation. After stumbling across a magical portal hidden in the town library they’re led to a parallel dimension, a sophisticated world called ANIMALIA. It’s a magical place dominated by talking animals.… The …
The Exploring Australian Flora and Fauna with Bushwhacked! unit of work was developed by Samantha Doggett (Teacher, Serpell Primary School)… “I have been working this term on the new program Bushwhacked! This has been a wonderful series that Grade 1 children have thoroughly en…
Bushwhacked! can be enjoyed by a wide range of age groups, from middle-primary to middle-secondary, and is a valuable resource for a large range of curriculum areas, including English, Science, The Arts (Media), Humanities (Geography) and the cross-curriculum priorities of Aboriginal and Torres Str…
In each episode of Bushwhacked! - Series 2 an important message about ecosystems is explored. The Bushwhacked! - Series 2 Study Guide harnesses those messages to inspire a greater awareness in students of Australia’s unique Indigenous people, their culture and their relationship with the land.
Bushwhacked! is a unique nature television program now in its third series. This highly acclaimed documentary series appeals to children and teenagers from 5 to 14 years old. Highly dramatic and exciting, it is an example of how well-researched locations, excellent scr…
These lesson ideas explore the relationship between humans and cyborgs (human-like machines). What are the implications for ethics, politics and citizenship in contemporary societies.…
With these activities students explore the construction processes through which televisual text communicates meaning, further developing their skills in reading, analysing and evaluating visual texts.…
Many students think it is okay to copy other people's software programs and Internet pages. They are either oblivious to intellectual property laws or they don't know about them or don't care!…
These lesson ideas invite students to explore some of the ways of 'reading' computer games and interpreting their possible effects by examining storylines and other characteristics of selected games.…
These activities explore concepts for investigating and communicating ideas about place and space, and natural and social systems, by comparing the geographies of real and virtual worlds.…
Students work together as a focus group in market research by providing feedback to the ACTF on how well episodes represent problems and issues of human relationsips for young people of their own age.…